E.+References


 * ﻿﻿References **

Digital Natives, Digital Immigrants. (n.d.). www.marcprensky.com. Retrieved October 1, 2010, from []

SMART Exchange. (n.d.). Classroom Feud. Retrieved October 1, 2010, from [|www.exchange.smarttech.com/details.html?id=xc967609309844bdcbd4e7a318bf75c53]

Hlodan, O. (2008). Digital Games: Learning through Play. BioScience, 58(9), 791. Retrieved October 1, 2010, from []

Sprenger, M. (2009). Focusing the Digital Brain. Educational Leadership, 67(1), 34-39. Retrieved October 1, 2010, from []

The instructional power of digital games social networking simulations and how teachers can leverage them. (n.d.). the education arcade. Retrieved October 1, 2010, from []  Physical Education/Health Education | Manitoba Education. (n.d.) Education and Literacy. Retrieved October 10, 2010, from []

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